The podcast explores the issue of elitism in the roguelike community and its wider implications. They discuss the definitions of a roguelike game and how rigid ideas can lead to exclusivity. They also talk about online elitism and accusations of elitism in podcast episodes. The speakers address the impact of negative opinions on listeners' favorite games and the time investment and challenges of mastering roguelike games. They also touch on complexity and user-friendly interfaces, as well as the futility of internet arguments and debates on subgenres.
Elitism within the Roguelike community affects attitudes towards other genres and games, hindering inclusivity and embracing new ideas.
The lack of a larger community that plays and discusses multiple Roguelikes limits engagement and exploration across different games in the genre.
Deep dives
Elitism in the Roguelike Community
The podcast delves into the issue of elitism within the Roguelike community, both among players and developers. The hosts discuss the backlash against the Diablo episode, which sparked accusations of elitism. They highlight the wider problem of elitism within the community and how it affects attitudes towards other genres and games that may not fit the traditional Roguelike mold. While some argue for exclusivity, the hosts advocate for inclusivity and embracing new ideas in order to enrich the genre.
Lack of Discussion and Engagement across Roguelikes
The podcast addresses the lack of discussion and engagement across different Roguelikes. While individual Roguelike communities are generally welcoming to new players and developers, there is a lack of a larger community that plays multiple Roguelikes and discusses them in depth. The hosts note that often players get deeply invested in one game and are hesitant to explore others. They highlight the few players who actively participate in multiple Roguelike communities and forums.
Designing for Non-Roguelikers
The podcast touches upon the issue of designing games for non-Roguelikers. The hosts express concerns over the negative attitude that some developers have towards making games accessible for new players. They criticize the notion that obscure keyboard commands or complex interfaces are good as they keep out non-serious players. Instead, they advocate for designing games that are accessible, engaging, and can attract a wider audience.
Embracing Fresh Ideas and Inspiration
The podcast emphasizes the need to embrace fresh ideas and inspiration in the Roguelike genre. The hosts discuss the importance of celebrating games that incorporate Roguelike elements, even if they deviate from traditional definitions. They highlight the positive impact of outside indie developers who bring new ideas to the genre. They argue that the influx of diverse games and perspectives ultimately enriches the Roguelike community as a whole.