

Episode 50: Episode 50
Oct 31, 2012
This milestone discussion dives into the journey of creating 50 episodes, highlighting the struggles and triumphs along the way. The team reflects on their experiences with the roguelike community, emphasizing the passion behind indie game development. They tackle the challenges of game design, particularly the significance of user interfaces for accessibility. Listeners are invited to share in the evolution of roguelikes while looking forward to exciting future topics and potential guests, all sprinkled with humor and personal anecdotes.
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Episode notes
Reliance On Cheap Remote Recording
- The podcast's audio problems stem from cheap, mixed-quality recording gear and being distributed internationally over Skype.
- Ryan's dedicated editing work greatly improved episode sound despite technical limits.
Behind-The-Scenes Editing Effort
- Ryan volunteered as editor and spends roughly 6–12 hours editing each episode to make it listenable.
- Andrew used to do fast edits, focusing on leveling and noise removal rather than deep restructuring.
Developer-Heavy Panel Improves Depth
- Roguelike Radio's panel mostly consists of developers, which is unusual among game podcasts.
- That insider developer perspective enables deeper, multi-layered discussions about design and craft.