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Roguelike Radio

Episode 57: Roguelike of the Year 2012

Dec 28, 2012
Hosts discuss challenges in determining Roguelike game of the year, controversy over erotic roguelikes, appeal of Lua for scripting in game development, trend of first person shooter roguelikes, debate over whether commercial action RPGs qualify as roguelikes, discussion on what constitutes a roguelike and exploration of introducing tiles and cool items in the game. They also mention recent updates and releases in the genre, highlight popular roguelike games and their communities, and express disappointment in the lack of game discussions in general communities.
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Podcast summary created with Snipd AI

Quick takeaways

  • The annual Roguelike of the Year poll aims to encourage discussion and exploration of interesting games, regardless of their strict definition as Roguelikes.
  • Determining when a game is officially released poses challenges due to factors like early access and private releases, highlighting the complexity of the gaming landscape.

Deep dives

Roguelike of the Year Poll and Changes to Parameters

This episode discusses the annual Roguelike of the Year poll, which is a compilation of two lists: the actively developed Roguelike lists and the news on Rogue Basin. The host mentions that last year's poll did not include certain notable games, such as Dungeons of Dreadmoor and Binding of Isaac, so additional criteria were added to include them. This year, the host has taken a further step by compiling a list of Roguelikes released in 2012 from various sources. The aim is to encourage discussion and exploration of interesting games, regardless of whether they fit the strict definition of a Roguelike.

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