Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
Introduction
00:00 • 1min
Heavenly Bodies: A Game About Cosmonauts the Body and the Absence of Gravity
01:28 • 2min
How to Play Heavenly Bodys With Friends
03:12 • 2min
How to Play Co-Op: A Guide to Single Player
05:27 • 2min
How to Play Single Player and Co-Op Levels
07:00 • 2min
The Emotional Journey of a Game
08:37 • 2min
How to Play the Classic Game on PlayStation 4
10:19 • 2min
The Evolution of Newtonian Classic
12:31 • 2min
The Evolution of the Classic Gamer
14:48 • 3min
How to Play a Co-Op Game
17:42 • 2min
How Heavenly Bodies Become Viable
19:40 • 2min
The Importance of Getting State Funding for a Project
21:32 • 2min
The Power of Confidence
23:22 • 2min
The Importance of Realism in Space Games
25:39 • 2min
The Comedy of Speedrunning
27:52 • 2min
The Untitled Goose Game: Friends of the Show
29:26 • 2min
The Evolution of Indie Games
31:11 • 2min
The Importance of Mutual Inspiration in Game Design
32:46 • 2min
Working in a Vacuum With Heavenly Body
34:51 • 2min
The Martian Vultures
36:25 • 2min
How to Play Househouse
38:33 • 2min
The Struggle to Finish a Game
40:44 • 2min
The Importance of Restraint in Games
42:35 • 2min
The Lineage of Bennett's Games
44:26 • 2min
The Importance of Commitment
46:13 • 2min
Dark Souls: A Game for Hardness
48:01 • 2min
How to Make a Physics Game With Expert Players
49:33 • 2min
The Evolution of Speedrunners
51:09 • 2min
The Most Beautiful Thing About Speedrunners
53:16 • 2min
How to Play Speedrunners Solo
54:48 • 2min
The Depths of Failure
56:24 • 2min
How to Get an Astronaut to Play Zero Gravity
58:02 • 2min
The Art of Space Travel
59:43 • 2min
How House House and House House Have Changed Over Time
01:01:21 • 2min
The Importance of Communication in Design
01:03:04 • 2min
The Retrojectory and the Body Spirit
01:05:29 • 2min
The Importance of Future Projects
01:07:00 • 2min
The Differences Between Creating and Producing Content
01:08:53 • 2min