Eggplant: The Secret Lives of Games cover image

101: Working in a Vacuum with Heavenly Bodies

Eggplant: The Secret Lives of Games

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The Importance of Realism in Space Games

Meredith even had a hand in holovistic is that right which we have uh covered yeah covered on the show earlier. I'm always really interested in the difference between good frustration and bad frustration which I think is like such an important part of physics games but certainly heavenly bodies. Where do you see heavenly bodies on the a spectrum between silly quop-esque ragdoll physics game to like serious simulation game? And how much realism is a goal for this kind of game, if any at all?! You can't possibly simulate Like the richness of arms really it's just these like it's like reduced down to these like two thumbsticks umI'll be back next week with some more questions

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