
101: Working in a Vacuum with Heavenly Bodies
Eggplant: The Secret Lives of Games
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How to Play Househouse
We didn't have an ending in mind we were kind of just building this you know building up more and more scenarios. that was actually I think I got the idea from from Goose game um finally an awesomeUm yeah because it felt like the tests you're doing in the different missions felt a lot like very different right especially again with the level four and all these other things felt very different but none of them overstayed their welcome. Did you put yourself under the constraint that you wanted it to be this long? That seems to be one of the hardest things to do that's been hard for me, says designer Mark O'Brien.
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