
101: Working in a Vacuum with Heavenly Bodies
Eggplant: The Secret Lives of Games
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The Importance of Mutual Inspiration in Game Design
"We've just got like it seems like our tastes like just they overlap quite a bit I think they they kind of zero in on the things that we think are cool as well which is just kind of nice" "I can see some sci-fi like space films being maybe even aesthetically influential oh yeah like the Simpsons the SimpsonsOh yeah yeah like I mean visual reference and stuffYeah like tons of it always looking at you know old old sci-fi movies old illustrations old you know box art and stuff like that like hand-drawn stuff but but when it comes to like the mechanical design and in the game design I think I think that almost is what was driving us," he says.
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