
101: Working in a Vacuum with Heavenly Bodies
Eggplant: The Secret Lives of Games
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The Struggle to Finish a Game
Finishing this game like that was a massive struggle the whole way balancing how much is too much and how much isn't enough. There definitely was a point where it felt like we were perhaps bringing things in and taking them out too quickly but that was also part of the fun of making it. I think our perspective was like highly skewed because we spent so long prototyping and making things by the time they hit a level and be implemented and make senseWe've been looking at it for so long that even playing it for like two minutes we were like all right time to change it up, he says.
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