Eggplant: The Secret Lives of Games

59: Making Magic with Chevy Ray Johnston (Ikenfell)

Dec 19, 2020
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Episode notes
1
Introduction
00:00 • 3min
2
Eichenfell: The First RPG Creator
02:48 • 2min
3
How to Describe First Fantasy
04:27 • 2min
4
How to Make a Game That's Fun and Fun to Play
06:20 • 2min
5
How to Make a Title Screen for a Game
08:26 • 2min
6
How to Start a Ring Fit RPG
10:25 • 6min
7
How the Eichenfell Team Approached Development and Testing of Their Narrative Content
16:23 • 5min
8
The Importance of Constraints in RPGs
21:31 • 1min
9
How to Prove an Idea Works Quickly
22:56 • 2min
10
How to Make a Mario RPG Game
24:46 • 4min
11
How to Design an Open World Zelda Game
29:04 • 4min
12
The Story of Mario and Luigi Superstar Saga
32:56 • 4min
13
How to Communicate Your Vision on Work With a Team
36:31 • 2min
14
The Sound Design of Untitled Goose Game
38:08 • 6min
15
The Battle System in Necrodancer
43:53 • 3min
16
How to Balance Punishment and Status Effect Attacks
46:28 • 4min
17
How to Make Rhythm Games Work for You
50:26 • 4min
18
The New Battle System for Heroes of the Storm
54:33 • 4min
19
The Importance of MP in RPGs
58:06 • 4min
20
How to Use a Spell in Witchcraft
01:02:26 • 5min
21
Final Fantasy 6: The Evolution of a Character
01:07:55 • 3min
22
The Magic School in the Game
01:11:19 • 5min
23
The Seriousness of Eldra's Private Area
01:16:17 • 4min
24
Eggplant Show: A Special Thing to Have This Year
01:19:48 • 4min