Eggplant: The Secret Lives of Games cover image

59: Making Magic with Chevy Ray Johnston (Ikenfell)

Eggplant: The Secret Lives of Games

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How to Communicate Your Vision on Work With a Team

I was curious because it sounds like you've traditionally done more sort of solo development maybe. This was like building it with a team and communicating this idea that was very much your vision. It mostly comes down to when you're working with team and then working on other assets for that game, really talk about them in a big way. I didn't just like sense a sprite with animations over to M to do, or Rachel to do sound effect works for. The longer you do that with with the team, the more they are like really started to get a feel for it.

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