
59: Making Magic with Chevy Ray Johnston (Ikenfell)
Eggplant: The Secret Lives of Games
00:00
How to Make a Mario RPG Game
It took I've worked on it for a really long time before I started actually testing and then in testing so much stuff had to be changed. A big one was initially was going to have more of a Mario RPG style like animation based like attacks, but it turns out that when you're unless you have like really 3D like really smooth 60 frame rates and you can see the whole arm like swing they just don't work. And then just trying to removing most linear motions because they just didn't feel right. They were so hard. It's weirdly way easier to get it accurate some our brains process acceleration extremely well than we thought. That is sounds like the coolest thing I've ever
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