Brave UX with Brendan Jarvis 🇺🇦

Steve Bromley - Building Effective User Research Teams

Oct 7, 2020
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Episode notes
1
Introduction
00:00 • 2min
2
Did You Always Want to Be a User Researcher?
02:00 • 3min
3
Gaming and Usability Research - What Have You Seen?
05:14 • 2min
4
Playing Platform Games With Kids
06:53 • 2min
5
User Research
08:29 • 3min
6
Games User Research Mentoring Program
11:06 • 3min
7
Are You a Gamer?
13:39 • 2min
8
Playing Video Games Is Super Valuable
15:40 • 2min
9
Playstation and Usability Testing
17:38 • 2min
10
Playstation VR - What's the Difference Between Playstation and Playstation?
19:42 • 3min
11
Gaming and Usability in a Different Environment
22:47 • 3min
12
PlayStation's Focus on Usability Testing
26:05 • 3min
13
Bringing People Into the Research Process
29:01 • 2min
14
User Research
31:13 • 3min
15
Are You Using Research to Drive Productivity?
34:30 • 2min
16
The Qualitative End of User Research
36:21 • 2min
17
How to Quantify a User Research Study?
37:57 • 2min
18
Is It Difficult for Senior Management to Buy Empathy?
39:34 • 2min
19
Building Trust With a Research Team
42:04 • 3min
20
Games User Research Is a Great Opportunity to Do Usability Surveys
44:34 • 2min
21
Why You Shouldn't Wait Until You Think Your Product Is Ready
46:35 • 3min
22
The Importance of Cross-Disciplinary Learning as a Researcher
49:24 • 2min
23
What's the Most Fun Part of Being a User Researcher?
51:47 • 2min
24
Are You Ready? I'm as Ready as I Ever Be
54:05 • 2min
25
What Would You Say to Yourself in One Tweet?
55:43 • 2min
26
What's Next for Brave UX?
57:24 • 3min