Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Introduction
00:00 • 2min
Did You Always Want to Be a User Researcher?
02:00 • 3min
Gaming and Usability Research - What Have You Seen?
05:14 • 2min
Playing Platform Games With Kids
06:53 • 2min
User Research
08:29 • 3min
Games User Research Mentoring Program
11:06 • 3min
Are You a Gamer?
13:39 • 2min
Playing Video Games Is Super Valuable
15:40 • 2min
Playstation and Usability Testing
17:38 • 2min
Playstation VR - What's the Difference Between Playstation and Playstation?
19:42 • 3min
Gaming and Usability in a Different Environment
22:47 • 3min
PlayStation's Focus on Usability Testing
26:05 • 3min
Bringing People Into the Research Process
29:01 • 2min
User Research
31:13 • 3min
Are You Using Research to Drive Productivity?
34:30 • 2min
The Qualitative End of User Research
36:21 • 2min
How to Quantify a User Research Study?
37:57 • 2min
Is It Difficult for Senior Management to Buy Empathy?
39:34 • 2min
Building Trust With a Research Team
42:04 • 3min
Games User Research Is a Great Opportunity to Do Usability Surveys
44:34 • 2min
Why You Shouldn't Wait Until You Think Your Product Is Ready
46:35 • 3min
The Importance of Cross-Disciplinary Learning as a Researcher
49:24 • 2min
What's the Most Fun Part of Being a User Researcher?
51:47 • 2min
Are You Ready? I'm as Ready as I Ever Be
54:05 • 2min
What Would You Say to Yourself in One Tweet?
55:43 • 2min
What's Next for Brave UX?
57:24 • 3min