Digital Foundry Direct Weekly

DF Direct Weekly #124: Red Dead Controversy, Mark Cerny on PS5 Atmos, New PS5 Leaks, RDNA4 Rumours

Aug 14, 2023
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Episode notes
1
Introduction
00:00 • 3min
2
The Red Dead Redemption Remaster Is Coming
02:56 • 3min
3
Rock Star's Remastering of Tanglewood
05:37 • 4min
4
The Outcry Over GTA Modding
09:42 • 2min
5
The Disappointment of the PlayStation 4 Version of GTA 5
11:26 • 2min
6
Red Dead Redemption: Switch Version
13:28 • 4min
7
Halo Infinite: A Review
17:39 • 5min
8
Tempest 7.1.4: A Refresher Course in Audio Processing
22:43 • 5min
9
The Xbox One's Latency Test
27:50 • 4min
10
How to Fix Delay in Video Playback
32:08 • 5min
11
The New Split Design of the PlayStation 5
36:53 • 2min
12
Sony's Detachable Blu-Ray Drive Concept
39:01 • 4min
13
The Evo 2023 Dual Sensor Controller
42:46 • 2min
14
Sony's PlayStation 5: A Detachable Blu-Ray Drive
45:10 • 3min
15
AMD's RDNA GPU Architecture Is Unlikely
47:53 • 3min
16
The NVIDIA-AMD Divide in Mindshare and Market Share
51:02 • 5min
17
AMD's High-End GPUs of the Past
55:57 • 4min
18
AMD's Failure to Recapture Positive Sentence From the Audience
01:00:26 • 4min
19
AMD's Market Position Is Made Stronger by Their Negative Reflection of NVIDIA
01:04:34 • 2min
20
AMD's RDNA 4 Roomers Demonstrate Problems for AMD GPUs Technological Growth
01:06:18 • 2min
21
The Future of CPUs
01:08:35 • 3min
22
PlayStation 5 Cloud Streaming: What It Means for Premium Members
01:11:31 • 4min
23
Sony's Kudos Project: A New Network Storage Solution Based on PCI Express NTB
01:15:08 • 3min
24
Sony's PlayStation 5 Custom Storage Solution
01:18:26 • 4min
25
The New AI in Quake 2
01:21:56 • 3min
26
The Quake 2 Machine Games Campaign Is Awesome
01:25:17 • 2min
27
Quake 2 on N64
01:27:07 • 5min
28
The Tink 4K VGA Capture Device
01:31:46 • 4min
29
How to Use the Tink 4K to Capture Retro Content
01:35:36 • 3min
30
The Tink 4K Is a High-End Product Design for Special Use Cases
01:38:40 • 4min
31
The Studio Fight: A Review
01:42:12 • 5min
32
Nvidia GPUs to Become Even Worse Value in Future
01:47:25 • 2min
33
The Future of GPUs
01:49:23 • 5min
34
The Importance of Frame Limiters in PC Games
01:54:44 • 5min
35
Unreal Engine and VR Stuttering
01:59:21 • 2min
36
The Problem With Half Rate Adaptive Sync on AMD Systems
02:01:17 • 4min
37
How to Add Ray Tracing to Old Games
02:05:42 • 3min
38
The Future of Skyrim
02:08:20 • 2min
39
The Limit of Skyrim
02:10:31 • 2min
40
DLSS3: A Game Changer for Low Power Target Devices
02:12:02 • 5min
41
The Story of Panzogoon Saga
02:17:01 • 2min
42
How I Made Crisis Two and Crisis Three Mastered
02:19:20 • 2min
43
Random Gaming in HD
02:21:08 • 2min