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The Problem With Half Rate Adaptive Sync on AMD Systems
There are a lot of games that get 30 FPS right. It's where you're outside of the VR window where things can be more problematic and where stuff like low frame rate compensation comes in. But yes, I don't know about going back to Flagrat 64's question, dodgy frame rate caps. Yeah, it's not really a big deal as long as you're in the VRR window, but outside of it is problematic and maybe there should be a bit more work done on that. This one from Paul Trainer: Do you think ray tracing techniques specifically would add some kind of good aesthetics for games like Shenmue or Die Hard? Or do you think these Techniques wouldn't