
New Books in Public Policy Adam Crowley, "Representations of Poverty in Videogames" (Palgrave MacMillan, 2022)
Nov 11, 2022
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Introduction
00:00 • 2min
Game Studies - A Review
01:57 • 3min
How Many Hours a Week Do You Play Video Games?
05:09 • 4min
How Did You Come to Write the Wealth of Virtual Nations?
08:57 • 4min
What Is the Relationship Between Gaming and Poverty?
13:07 • 3min
The Concept of Slumming in Video Games
16:11 • 4min
Do Merchants in Skyrim Address Their Clients in the Slums?
20:22 • 2min
The Little Addendum Relative Poverty in the Book
22:35 • 4min
The Techno Masculinity in Video Games
26:21 • 5min
World of Warcraft - The Techno Masculine
31:25 • 2min
World of Warcraft
33:32 • 6min
World of Warcraft - The Techno Masculine
39:27 • 2min
The Intersection of Identity and Gaming in Modern Markets
40:59 • 6min
The Field of Game Studies: Water Under the Bridge?
46:31 • 1min
Game Studies - Is Borders Going Out of Business?
47:41 • 5min
Is There a Lot of Potential in Game Studies?
52:37 • 3min
The Future of Video Game Journalism
55:43 • 2min
Horizon Zero Dawn
57:49 • 3min
