
Adam Crowley, "Representations of Poverty in Videogames" (Palgrave MacMillan, 2022)
New Books in Public Policy
00:00
The Techno Masculinity in Video Games
Poverty can be something that's used in the game to kind of drive the player to do x, y, or z. Or it can also be used to help influence what can be used to helped influence the choices or the direction that a player takes. In terms of the techno masculine, which is a really wonderful and productive concept that comes from Carly Kocerik's coin operated Americans. And so when people play video games, they're trying to get the highest score. They're trying to essentially dominate all the other players that they encounter. The idea here is that the so poverty themes, if we take a game like if I can talk for just a couple of minutes, I
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