Chapters
Transcript
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Introduction
00:00 • 3min
Building a Game That Lasts a Long Time
02:40 • 2min
Rage Mechanics
04:41 • 2min
The Scope Problem - You Can't Really Update the Game
06:26 • 2min
Table Top Games Design - Is Balanceable a Key Concept in Game Design?
08:15 • 2min
Tabletop Design
09:51 • 5min
I've Made This Mistake Before Here
15:03 • 3min
The Toxici Mobus in Game Design
18:29 • 2min
Game Design - Is There a Jerk Toxic Behavior?
20:57 • 2min
Game Design - Is There a Game Design Space?
23:27 • 6min
How Do I Go Four and Three?
29:01 • 2min
Table Flipping
30:48 • 2min
The Edge Cases, the Long Odds
32:31 • 2min
What Happens When You Introduce a Reward That Is Exclusive to P v P?
34:31 • 2min
Playing Board Games With Strangers
36:06 • 2min
What Makes a Game Richly Thematic?
38:34 • 5min
Playing a Table Flip Game
43:20 • 3min
The Game of Dread - The Theme Game
46:19 • 3min
Can Any Game Be Thematic?
49:21 • 2min
Is Ritit a Game Where Groups of People Wire Ring to Great Experience?
51:27 • 4min