
#244 Round Table on Matching Player Expectations
The Game Design Round Table
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Tabletop Design
Dirk: A game design would need to be modular, and so that players can make explicit decisions about the kind of game that they want to play. i was gobsmacked by eric lang a a, a table top designer, who said he wouldn't change anything because,. ike, a game is like ofa timed and space and a context, and once you have it there, you kind of have to leave it. dirk: There's a sadness and a happiness that comes from making a physical productUnlike a digital product, where once it's published, largely it's done, and you've made a statement. It's not something that you can make a decision
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