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#244 Round Table on Matching Player Expectations

The Game Design Round Table

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The Toxici Mobus in Game Design

When i'm designing a game like im, i'm working in the u i space almost from the beginning. And so if i're designing a card, i'm not designing that card in isolation. I'm designing it as part of a a complex u i system. This is about games that help people tell stories together. The experience is judged by how well people liked what they just made. It's this big system that is kind of crossing, crossing all the stuffs.

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