
Think Like A Game Designer Tim Ferriss — Designing Coyote, Playing to Learn, Publishing Truths, and Saying "No" (#89)
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Aug 7, 2025 Tim Ferriss, author of five New York Times bestsellers and host of a leading podcast, shares insights into his journey from writing to game design. He discusses the complexities of launching Coyote, the significance of playtesting, and the importance of storytelling in gaming. Tim emphasizes the power of passion and intuition when creating, alongside navigating the challenges of the publishing industry. He also explores how he balances creativity with market demands, highlighting the need for adaptability and strategic thinking in both game and book success.
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Dungeons & Dragons Sparked Creativity
- Tim Ferriss says Dungeons & Dragons gave him a critical creative outlet and social bond.
- He still owns his original D&D books and dice as foundational artifacts.
Leverage Passion To Become A Category Of One
- Expand the scope where your passion gives you stamina or unique advantage.
- Use that category-of-one edge to outwork and outlast competitors in noisy markets.
Use Ridiculous Deadlines As A Forcing Function
- Apply absurd deadlines as forcing functions to cut optional work.
- Tim used a 12-week 'gun to the head' question to reveal the essential path forward.




















