
Tim Ferriss — Designing Coyote, Playing to Learn, Publishing Truths, and Saying "No" (#89)
Think Like A Game Designer
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The Iterative Journey of Game Design
This chapter explores the iterative nature of game design over six to twelve-month cycles, highlighting the significance of playtesting and the collaborative process of creating games. It examines insights gained from experiences in Salt Lake City and the success of games like Exploding Kittens, as well as the balance between commitment and accessibility in gaming. The discussion emphasizes innovation through experimentation and reflects on the essential questions that drive creative game design.
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