
Tim Ferriss — Designing Coyote, Playing to Learn, Publishing Truths, and Saying "No" (#89)
Think Like A Game Designer
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Game Design Dynamics
This chapter explores the intricate challenges of game design, emphasizing accessibility for a wider audience and the creative potential of customizable cards. The speakers share humorous anecdotes and personal experiences, discussing the balance of choice and control in gameplay while considering both cooperative and competitive modes. They reflect on playtesting outcomes that enhance player engagement and inclusivity, particularly through innovative mechanics in the game Coyote.
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Transcript


