Think Like A Game Designer cover image

Tim Ferriss — Designing Coyote, Playing to Learn, Publishing Truths, and Saying "No" (#89)

Think Like A Game Designer

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Navigating the Book Publishing Landscape

This chapter explores the intricacies of writing and publishing a book, incorporating game design concepts to enhance the learning experience. It discusses the collaboration between co-authors, the process of gathering reader feedback on manuscript chapters, and the challenges of navigating traditional versus alternative publishing paths.

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