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Tim Ferriss — Designing Coyote, Playing to Learn, Publishing Truths, and Saying "No" (#89)

Think Like A Game Designer

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Intro

This chapter explores the complexities of becoming a game designer, focusing on creative processes in the context of AI influences. It covers fears in project launches, the importance of constraints, and insights into Tim's latest game, Coyote, including its design and market strategies.

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