The AIAS Game Maker's Notebook

The Ascent with Neon Giant's Arcade Berg & Tor Frick

Sep 13, 2021
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Episode notes
1
Introduction
00:00 • 3min
2
The Ascent - Is There a Lot of Attention to Detail?
02:39 • 3min
3
The Teamdoda - Is There a Team of Writers?
05:15 • 2min
4
I'm Just Hit With a Sledgehammer by Your Effects in the Game
07:10 • 2min
5
Sound House - Sweet Justice
08:56 • 2min
6
How Did You Both Get Your Start in Games?
10:54 • 5min
7
The Decision to Start a Business With Tripolet Games
15:33 • 3min
8
How to Keep the Passion Alive Years After Getting Into Games Industry
18:37 • 3min
9
Is That the Best Thing for the Studio?
21:57 • 2min
10
How to Resolve Conflicts in a Game?
23:33 • 2min
11
How Did You Balance the Requirements of Starting a Studio With Making a Game?
25:12 • 3min
12
Neon Giant - What Kind of Culture Do You Want to Create?
27:56 • 4min
13
Is There Anything You Don't Want to Repeat?
31:37 • 2min
14
How Do You Build a Game?
33:24 • 3min
15
Game Review: Gears of War - What's the Fun in the Game?
36:14 • 2min
16
Do You Think It's Worth It?
38:01 • 3min
17
How Did You Add More Detail to Your Game?
41:21 • 4min
18
Hudini and Proceralism in the Game
45:05 • 4min
19
Procedualism Isn't the Answer, Right?
49:12 • 3min
20
Cybrapunk
51:51 • 4min
21
Cybra Punk Games
55:36 • 3min
22
Neon Giant - What's Your Vision for the Studio?
58:38 • 2min
23
The Hardest Thing of Doing It
01:00:32 • 2min
24
Is There a Game Incubator?
01:02:10 • 6min