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How Did You Balance the Requirements of Starting a Studio With Making a Game?
Neo Giat: "We porlaed wer, we didn't. How hard can it be? Ver selt, it's pretty hard" Arcade: "Paper work is a real thin but it's, i think, in general, like something we learned... every decision we made, were like, acase someone should help us do this." The studio now has its own legal department and cleaning company to make running the business easier.