
The Ascent with Neon Giant's Arcade Berg & Tor Frick
The AIAS Game Maker's Notebook
00:00
How Did You Add More Detail to Your Game?
We have almost no custom content anywhere in the entire game, thike, characters, environments. It's all assembled from the existing stuff. We're very, very tools focused and inaugurating a lot of cool tools for creating othe cables. And even in tools ver, you know, placing the the architecture a licke the se. So weve we have something like adono, ten thousand models that wee created for the game, or something across yo. But it er, it was all developed with like, very clear limitations in mind. Because if you do that, you can just focus on outputting things.
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