The AIAS Game Maker's Notebook cover image

The Ascent with Neon Giant's Arcade Berg & Tor Frick

The AIAS Game Maker's Notebook

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Hudini and Proceralism in the Game

Hudini is a fantastic tool, yet more specifically used for the game. We we used it in a number of ways - destruction and destructible elements were all made using hudini. And alsofor, like, all the pipes that you see in in the game, that is completely made with no modelling involved on those. It's always hard to draw the line between procedure and ultimated system. Where do you rely on er procedure or in ultimated system? I don't think you can yo go yo now too far,. Like people often see this now completely procedure, like all you drag out a box, and you have a building and and, yo know. Its probably if

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