3min chapter

The AIAS Game Maker's Notebook cover image

The Ascent with Neon Giant's Arcade Berg & Tor Frick

The AIAS Game Maker's Notebook

CHAPTER

How Do You Build a Game?

"It was a very unusual production inthat we started from nothing. We didn't know what the team would be like." "We needed to start off with something that was extremely skilable in every sense of the word, not only game play mechanics,. But also anarrative rapping that we could expand on," he says. 'I can honestly say that this is the first project i worked on where we did that out of necessity'

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