Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Introduction
00:00 • 2min
Wheels of Oakland
01:32 • 3min
Saturnalia: A Third Person Horror Adventure Game
04:37 • 4min
The Hardest Design Challenge During Production of This Game
08:20 • 2min
How to Be a Successful Gamer After a Weird Period
10:14 • 2min
How to React to People Playing Your Game
12:07 • 2min
Saturnalia: A Political Game
13:44 • 4min
The Hardest Challenge in Development
17:20 • 6min
Sermon's: A Physics Platformer Game With Roguelike Elements
23:08 • 3min
The Relationship Between Art and Games
25:53 • 2min
Birth: A Puzzle, Point-and-Click Adventure Game
28:17 • 4min
How to Make a Puzzle Game That's Like Birth
32:33 • 2min
The Importance of Self Improvement in Game Development
34:16 • 4min
Animal Wells: A Dark Surreal Environment
38:27 • 3min
How to Create a Game That Works
40:58 • 2min
The Hardest Design Challenge of the Game So Far
42:39 • 2min
The Importance of Time in Art
44:27 • 5min
The Future of Twitter
49:42 • 5min
The Importance of Accepting the Nature of the Game
54:25 • 2min
How to Make Things Right Now in the World
56:29 • 5min
The Light of My Life
01:01:05 • 4min
The Relationship Between Art and Politics
01:05:29 • 4min
How to Reduce the Number of Clicks to Do a Battle in Demon School
01:09:41 • 3min
How to Be a Successful Game Developer
01:12:38 • 2min
The Relationship Between Creativity and Creation
01:14:33 • 2min
How to Deal With Negative Feedback on Your Game
01:16:30 • 2min
How to Market a Game Like Yours
01:18:14 • 2min
The Importance of Setting Up a Game Festival
01:20:22 • 2min
How to Optimize Your Game for Marketing
01:22:16 • 2min
The Importance of Networking at GDC
01:24:35 • 2min
How to Launch a Game and Show It at Events
01:26:35 • 2min