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The Hardest Design Challenge During Production of This Game
We self-published on five consoles at the same time, which looking back might not have been this one. Since it's an orienteering game where you have to find places, we could not use any traditional video game or the entering system in the sense of a mini map. Instead, we use diegetic maps that exist in the village. We always thought of the game as a console experience, like played with a controller.