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The Hardest Design Challenge of the Game So Far
I'm trying to take a strong stance on not putting any explicit tutorials and there's really no dialogue in the game huge thumbs up for that yeah. Yeah I'm trying to like really lean into what I think games are good at and that is showing and not telling or doing storytelling visually or through the mechanics Or you know the storytelling is actually how you experience it. It's not so much like a traditional film or or book. Well let me let me jump to my last question which I heard was spoiled for you but I'm still going to ask you how do you think about that as a creative right now and what you put into the world. What has been the hardest design element of this