

Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme
Mar 11, 2024
Roman Campos-Oriola, Eric Baptizat, and Philippe Ducharme from Motive Studio discuss remaking Dead Space, deciding what to keep and improve, and balancing tools, enemies, and environments for tension-filled gameplay. They explore enhancements in graphics, gameplay mechanics, storytelling, weapon design, ammo drops, zero gravity, and checkpoint systems in the remake process.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11
Introduction
00:00 • 2min
Exploring the Team's Approach to Remaking a Beloved Game
02:16 • 2min
From Video Game Tester to Lead Game Designer: A Journey into the Gaming Industry
04:10 • 6min
Remaking Dead Space: A Modern Gaming Masterpiece
10:06 • 15min
Evolution and Immersion: The UI of Dead Space
25:28 • 8min
Immersive Storytelling in Dead Space
33:32 • 3min
Enhanced Weapon Design and Gameplay Strategies in Dead Space
36:52 • 12min
Balancing Ammo Drops in Survival Horror Game Design
48:56 • 12min
Evoking Disorientation through Zero Gravity
01:00:47 • 15min
Enhancements in Weapon Upgrade and Checkpoint Systems in Dead Space
01:15:38 • 7min
Gaming Discussions and Anticipations
01:22:15 • 3min