The AIAS Game Maker's Notebook cover image

The AIAS Game Maker's Notebook

Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme

Mar 11, 2024
Roman Campos-Oriola, Eric Baptizat, and Philippe Ducharme from Motive Studio discuss remaking Dead Space, deciding what to keep and improve, and balancing tools, enemies, and environments for tension-filled gameplay. They explore enhancements in graphics, gameplay mechanics, storytelling, weapon design, ammo drops, zero gravity, and checkpoint systems in the remake process.
01:25:17

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Quick takeaways

  • Innovative weapon upgrades enhanced player experience in Dead Space remake.
  • Attention to detail in audio design and UI revolutionized player immersion.

Deep dives

Reimagining a Classic: Embracing the Legacy of Dead Space

The developers of the Dead Space remake embraced the challenge of recreating a survival horror classic. With a focus on maintaining the authenticity of the original game, they enhanced the player experience by innovating the weapon functionality. Despite the iconic nature of the weapons like the plasma cutter, they introduced new upgrades and strategies that allowed players to adapt to different enemy encounters, infusing the gameplay with tension and strategic depth.

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