
Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme
The AIAS Game Maker's Notebook
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Enhancements in Weapon Upgrade and Checkpoint Systems in Dead Space
Exploring the improvements made to the weapon upgrade system in a video game, focusing on meaningful choices and their impact on gameplay. Additionally, discussing the strategic placement and evolution of the checkpoint system for a more seamless player experience.
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