8min chapter

The AIAS Game Maker's Notebook cover image

Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme

The AIAS Game Maker's Notebook

CHAPTER

Evolution and Immersion: The UI of Dead Space

Exploring the intricate process of designing the User Interface for Dead Space, focusing on embedding functionality within the game world to enhance player experience. The chapter also discusses the challenges of balancing visual aspects for cinematic immersion and gameplay dynamics, drawing parallels between a game's HUD display and real-life user interfaces.

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