
Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme
The AIAS Game Maker's Notebook
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Immersive Storytelling in Dead Space
Exploring the creation of Isaac's character in Dead Space, focusing on maintaining player immersion through balanced dialogue and character development. Comparisons made with other game characters highlight the significance of voice acting and audio design in enhancing the player's experience.
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