The AIAS Game Maker's Notebook cover image

Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme

The AIAS Game Maker's Notebook

CHAPTER

Balancing Ammo Drops in Survival Horror Game Design

The chapter focuses on the meticulous control of ammo drops in a survival horror game, discussing the collaborative efforts between design and analytics teams. It emphasizes the importance of managing resources in the player's inventory to maintain a tense and balanced gameplay. The chapter also explores the role of the intensity director in creating unpredictable and unsettling experiences for players.

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