12min chapter

The AIAS Game Maker's Notebook cover image

Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme

The AIAS Game Maker's Notebook

CHAPTER

Balancing Ammo Drops in Survival Horror Game Design

The chapter focuses on the meticulous control of ammo drops in a survival horror game, discussing the collaborative efforts between design and analytics teams. It emphasizes the importance of managing resources in the player's inventory to maintain a tense and balanced gameplay. The chapter also explores the role of the intensity director in creating unpredictable and unsettling experiences for players.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode