
Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme
The AIAS Game Maker's Notebook
Balancing Ammo Drops in Survival Horror Game Design
The chapter focuses on the meticulous control of ammo drops in a survival horror game, discussing the collaborative efforts between design and analytics teams. It emphasizes the importance of managing resources in the player's inventory to maintain a tense and balanced gameplay. The chapter also explores the role of the intensity director in creating unpredictable and unsettling experiences for players.
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