
Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme
The AIAS Game Maker's Notebook
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Evoking Disorientation through Zero Gravity
Exploring the original intention behind the zero gravity feature in the Dead Space series, focusing on creating a sense of disorientation and fear for players. The chapter discusses the development process of integrating zero gravity as a tool for player creativity and immersion, highlighting challenges faced and solutions implemented. It also touches on the importance of maintaining player agency and immersion through intricate game design elements like side quests and character narratives.
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