

Hey, Good Game
Nate Kadlac, Aaron Kardell, Joseph Rueter
Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
Episodes
Mentioned books

Jul 23, 2024 • 1h 8min
How to Create a Viral Puzzle Game From Scratch
Greg Karber, creator of the hit puzzle game Murdle, discusses balancing game mechanics and storytelling, influences on game creation, and monetization strategies. He shares the journey from a simple puzzle to a bestselling book series and daily online game. Topics include evolving chess gameplay, creating viral puzzle games, and avoiding personal glorification in game development.

Jul 16, 2024 • 40min
How to Design Board Games That People Love
Game designer Cole Medeiros shares insights on designing board games for different audiences, collaborating on Stardew Valley: The Board Game, and balancing creativity with business in game development. From childhood creations to major titles, his journey showcases the impact of personal passion in successful game creation.

Jul 9, 2024 • 56min
How to Design Obsessive Games by Breaking the Rules
Guest Zach Gage, a renowned game designer, discusses creating unique digital puzzles like Good Sudoku and Really Bad Chess. He shares insights into his creative process, challenges in game design, and building Puzzmo.com. Exploring his artistic family background, innovative game examples, and balancing business with creativity.

Jun 25, 2024 • 37min
How FreeCell Snuck Its Way Into Millions of PCs
Jim Horne, creator of Microsoft FreeCell and xwordinfo.com, shares his journey from early programming to developing FreeCell for Windows. He discusses his time at Microsoft, including interactions with Steve Ballmer. Jim highlights the unsolvable nature of FreeCell and his recent game collaboration,

Jun 18, 2024 • 59min
Say Yes to Creativity: Tracy Fullerton's 10-Year Project
Tracy Fullerton discusses creating 'Walden,' blending philosophy with gameplay, challenges of game development, mentorship in game design, and the importance of emotional experience goals and diverse voices in the industry.

Jun 11, 2024 • 1h 4min
Sega’s Downfall Was… Sega?
Acclaimed author Blake Harris discusses Sega and Nintendo's rivalry, revealing internal conflicts at Sega. He talks about the impact of Oculus on tech, Larry David's upcoming book, and writing about cultural icons. Harris shares insights on persistence, research, and storytelling.

Jun 4, 2024 • 1h 6min
Building Games at the NY Times: Interview With Jeff Petriello
Game producer Jeff Petriello discusses his journey to the New York Times, the evolution of NYT games like Wordle and Strands, and the significant role of games in building social connections. He also shares insights on teaching game design, transitioning careers, and the creative process behind game development.

May 28, 2024 • 32min
Aaron Tried To Buy Wordle
Game developer Aaron shares his journey into game development and attempts to acquire Wordle before the New York Times did. The podcast explores online game monetization, the rise of Wordle, and the missed opportunity of acquiring the popular word game.

May 21, 2024 • 49min
How Canuckle Became a Canadian Favourite
Mark and Jeff Rogers, creators of Canuckle and Canoku games, discuss their game development process, hiatus, collaborations, community engagement strategies, partnerships, future plans, AI use, philanthropy, and lessons learned. They share insights on Canuckle's genesis, competitive spirit, merchandising, and monetization strategies, and their plans for potential partnerships with entities like the New York Times' Wordle.

May 14, 2024 • 38min
Crafting Delight With Words
Devin Spikowski, the creator of WordPeaks, discusses the creative process, artistic aspects of game development, gaming influences, challenges, and future plans. The podcast explores the evolution of WordPeaks, leveraging feedback, building a community, monetization strategies, and keeping the game accessible. Spikowski also shares insights on game enhancements, player feedback, collaborations with other developers, and promoting the game through various social media platforms.