
Hey, Good Game
Aaron Tried To Buy Wordle
May 28, 2024
Game developer Aaron shares his journey into game development and attempts to acquire Wordle before the New York Times did. The podcast explores online game monetization, the rise of Wordle, and the missed opportunity of acquiring the popular word game.
32:02
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Quick takeaways
- Aaron's journey into game development started with building CookgirlConquest.com inspired by the Sudoku craze, leading to successful monetization strategies.
- Despite attempts to acquire Wordle and the domain, Aaron's efforts to reach Josh Wardle were unsuccessful, reflecting challenges in online advertising and missed opportunities.
Deep dives
Origin of CookgirlConquest.com and Online Game Development
Aaron's journey into game development started with CookgirlConquest.com, an online game he initially built for fun, inspired by the Sudoku craze in the mid-2000s. Despite his original intent to keep it non-commercial, the game quickly gained popularity and ranked high in Google search results, leading him to monetize it with ads and eventually selling another game, World Conquest, on Facebook.
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