Hey, Good Game cover image

Hey, Good Game

How to Create a Viral Puzzle Game From Scratch

Jul 23, 2024
Greg Karber, creator of the hit puzzle game Murdle, discusses balancing game mechanics and storytelling, influences on game creation, and monetization strategies. He shares the journey from a simple puzzle to a bestselling book series and daily online game. Topics include evolving chess gameplay, creating viral puzzle games, and avoiding personal glorification in game development.
01:08:26

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Podcast summary created with Snipd AI

Quick takeaways

  • Murdle's book form immerses readers in a narrative world, while the online game offers daily interactive puzzles.
  • Greg draws game inspiration from classic mysteries and focuses on rich storytelling to engage players.

Deep dives

The Difference Between the Online Game and the Book Form

In the Myrtle series, the book form offers a unique storytelling experience with a narrative that runs through the book. Each puzzle book is extensively tested, balanced, and presents distinct puzzles that immerse the reader in a coherent story world. On the other hand, the online game functions as a daily interactive activity similar to mini crosswords or Sudoku, devoid of an overarching story arc. While both versions showcase interesting characters, locations, and compelling worlds, the book form delves deeper into narrative intricacies and character development.

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