
Hey, Good Game
Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
Latest episodes

Jul 9, 2024 • 56min
How to Design Obsessive Games by Breaking the Rules
Guest Zach Gage, a renowned game designer, discusses creating unique digital puzzles like Good Sudoku and Really Bad Chess. He shares insights into his creative process, challenges in game design, and building Puzzmo.com. Exploring his artistic family background, innovative game examples, and balancing business with creativity.

Jun 25, 2024 • 37min
How FreeCell Snuck Its Way Into Millions of PCs
Jim Horne, creator of Microsoft FreeCell and xwordinfo.com, shares his journey from early programming to developing FreeCell for Windows. He discusses his time at Microsoft, including interactions with Steve Ballmer. Jim highlights the unsolvable nature of FreeCell and his recent game collaboration,

Jun 18, 2024 • 59min
Say Yes to Creativity: Tracy Fullerton's 10-Year Project
Tracy Fullerton discusses creating 'Walden,' blending philosophy with gameplay, challenges of game development, mentorship in game design, and the importance of emotional experience goals and diverse voices in the industry.

Jun 11, 2024 • 1h 4min
Sega’s Downfall Was… Sega?
Acclaimed author Blake Harris discusses Sega and Nintendo's rivalry, revealing internal conflicts at Sega. He talks about the impact of Oculus on tech, Larry David's upcoming book, and writing about cultural icons. Harris shares insights on persistence, research, and storytelling.

Jun 4, 2024 • 1h 6min
Building Games at the NY Times: Interview With Jeff Petriello
Game producer Jeff Petriello discusses his journey to the New York Times, the evolution of NYT games like Wordle and Strands, and the significant role of games in building social connections. He also shares insights on teaching game design, transitioning careers, and the creative process behind game development.

May 28, 2024 • 32min
Aaron Tried To Buy Wordle
Game developer Aaron shares his journey into game development and attempts to acquire Wordle before the New York Times did. The podcast explores online game monetization, the rise of Wordle, and the missed opportunity of acquiring the popular word game.

May 21, 2024 • 49min
How Canuckle Became a Canadian Favourite
Mark and Jeff Rogers, creators of Canuckle and Canoku games, discuss their game development process, hiatus, collaborations, community engagement strategies, partnerships, future plans, AI use, philanthropy, and lessons learned. They share insights on Canuckle's genesis, competitive spirit, merchandising, and monetization strategies, and their plans for potential partnerships with entities like the New York Times' Wordle.

May 14, 2024 • 38min
Crafting Delight With Words
Devin Spikowski, the creator of WordPeaks, discusses the creative process, artistic aspects of game development, gaming influences, challenges, and future plans. The podcast explores the evolution of WordPeaks, leveraging feedback, building a community, monetization strategies, and keeping the game accessible. Spikowski also shares insights on game enhancements, player feedback, collaborations with other developers, and promoting the game through various social media platforms.

May 7, 2024 • 1h 7min
The Beauty of Games With Frank Lantz
Award-winning game designer Frank Lantz discusses the relationship between games, culture, and education. Topics include comedy in game design, addictive nature of games, narrative writing, societal impact of games, and the role of humor in game development. Lantz highlights the importance of well-written narratives and interactive systems in games.

Apr 30, 2024 • 44min
Sell or Scale? The Strategic Sale of Semantle
David Turner, creator of Semantle.com and game developer, shares insights on his game design process, challenges in user testing, creativity in game development, and effective marketing strategies. He discusses the journey from ideation to acquisition, upcoming projects like a graphical adventure game, and advice for aspiring game developers. Turner also explores the complexities of game difficulty, puzzle testing, monetization, and the decision to sell a game.
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