
two & a half gamers two & a half gamers session #33 - The UA (r)evolution, from fake ads to fake core gameplay in games
Sep 23, 2022
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Introduction
00:00 • 2min
Is Cyberpunk Going to Make as Much Money as Dragon Quest?
01:44 • 3min
Why Developers Use Fake Ads?
04:30 • 6min
Is Facebook Fake Ads a Good Idea?
10:08 • 5min
Fake Ads Case Study
14:54 • 5min
Gameplay - Is There a Playable Creative?
19:36 • 3min
Game Review - Is This Really a Good Game?
22:33 • 3min
The 3rd Example of Duck Tipping the Creativity Into the Gameplay
25:49 • 2min
The Best Tower Defense Merge Game Ever!
27:20 • 4min
The Hypercasual Flow Into the Tower Defense Game
30:56 • 5min
What's the Biggest Predictor of Good Creative Performance?
35:44 • 2min
The End Cards That Add Networks Super Impose
37:18 • 2min
App Loving End Cards - What's the Impact?
39:33 • 2min
ECPM Impact on Publisher Games Retention
41:32 • 2min
Ad Networks - Is This Ad Network?
43:29 • 2min
How Long Does an End Card Close Button Delay Affect Creative Performance?
45:05 • 3min
