

two & a half gamers
Lancaric.me
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Episodes
Mentioned books

Jan 30, 2026 • 10min
🚨📢 BREAKING NEWS: Mobile stagnates, Monopoly GO Hits $6B, Liftoff files for IPO
Mobile gaming revenue stagnates on paper, Monopoly GO becomes the fastest game ever to hit $6B, and Liftoff officially files for a US IPO.This episode breaks down what the data says, what it misses, and why web stores, hybrid casual, and AdTech exits define the next phase of mobile gaming.What we cover• Mobile revenue vs reality• Hybrid casual growth• Monopoly GO’s $6B milestone• Web stores and platform leakage• Liftoff IPO & AdTech exitsGet our MERCH NOW: 25gamers.com/shop---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Intro & why this week matters00:35 — Mobile revenue stagnation explained01:45 — The web revenue blind spot02:50 — Hybrid casual growth signals03:40 — Monopoly GO hits $6B (record speed)05:10 — Why Monopoly GO is underreported06:10 — Web stores and Supercell traffic07:05 — Liftoff files for IPO08:30 — What this means for AdTech in 202609:05 — Final take & outro---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 29, 2026 • 26min
🎯 Hunting Sniper Review: Old game, new UA = SERIOUS Money!
Hunting Sniper should not be winning. But it is. The game looks like it was built in 2016–2018, runs a Golf Clash–style betting economy, and has almost zero innovation in core mechanics. And yet, it’s doing ~$200k per day, outperforming genre veterans like Hunting Clash by nearly 10×.This episode matters because it exposes an uncomfortable truth:You don’t need a great game. You need relentless UA, extreme creative volume, and zero shame about fake gameplay.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Why this game shouldn’t work01:30 — First impressions and dated visuals03:10 — Golf Clash–style betting economy05:00 — Weapons, shards, and gacha loops07:20 — Easy to play, hard to master shooting09:30 — Why score bonuses really matter11:10 — Monetization basics and missing placements13:10 — Revenue comparison vs Hunting Clash15:00 — Creative volume shock (5,000 ads)17:20 — Fake gameplay and PC footage usage19:40 — Why competitors can’t keep up21:40 — Is this all just UA?23:30 — China factor and lean teams25:00 — Final takeaway---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 28, 2026 • 19min
🎯 Mobile Ad Monetization Checklist: From Soft Launch to Scale by Felix Braberg
This episode is a crash course in launching ads the right way.Not theory. Not “best practices”. But what actually matters when you go from zero ads to meaningful ad LTV.Felix walks through:How to think about ads during soft launchWhich metrics actually matter earlyWhen Unity-only is good enough (and when it’s not)How to choose mediation without overthinking itWhich ad networks are worth integrating firstWhy AdApp-ads.txt is non-optionalAnd the most ignored problem in monetization: aggressive end cards killing retentionThis is the episode you wish you watched before shipping ads.Get our MERCH NOW: 25gamers.com/shop---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Intro & who this episode is for00:45 — How to think about ads in soft launch02:20 — Why Unity-only is fine early03:40 — The only ad metrics that matter05:10 — Rewarded video benchmarks06:30 — Interstitials, risk, and retention07:45 — Why banners are dying09:00 — Choosing a mediation platform11:10 — Which ad networks to integrate first13:00 — AdApp-ads.txt explained15:00 — End cards, parity, and retention damage16:10 — Final checklist & closing---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 26, 2026 • 41min
☠️ The end of original creatives: Creative Trends just got darker
Creative trends are getting darker, faster, and more automated.In this Creative Trends episode, we break down how AI creatives now dominate volume, why Golden Goblins mechanics are everywhere, how celebrities are quietly replacing UGC, and why IP infringement is no longer being enforced.We analyze Dark War’s AI-first strategy, Supercent’s creative flood, merge drama escalation, and the uncomfortable reality of what actually scales in 2026.What we cover• AI-generated creatives at scale• Golden Goblins copy machine• Celebrity ads vs AI characters• Merge drama and moral collapse• IP infringement in UA• Creative cost collapseKey takeawayIf it converts, it ships.Everything else is optional.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Intro & Creative Trends setup01:55 — The recurring themes of this cycle03:30 — Golden Goblins and idle dominance05:10 — Category consolidation: idle, lumber, miner06:45 — Early AI hooks and fake characters08:15 — One-to-one creative copying explained10:00 — Supercent’s volume strategy11:45 — AI influencers and talking characters13:30 — Celebrities quietly returning to ads15:30 — Royal Kingdom creative pressure17:20 — Side-view mechanics becoming standard19:00 — AI bears, yetis, and mascots21:00 — Dark War’s AI-first creative factory24:40 — 80–90% AI adoption reality26:30 — Creative cost collapse28:00 — FastSpring D2C segment29:30 — Merge drama escalation31:00 — IP infringement everywhere33:30 — Networks not enforcing anything35:30 — Travel Town and drama maximalism38:30 — Morals vs performance40:00 — Outro & final thoughts---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.meIf you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 25, 2026 • 10min
🚨📢 BREAKING NEWS: Ubisoft Restructures, IAP Hits $167B, Turkey Keeps Raising, Pokémon Goes IRL
This week confirms a shift that’s been building quietly:Volume is down. Monetization is up. And everyone is restructuring around reality.Across the news:Big publishers are cutting, consolidating, and centralizing powerIAP revenue keeps growing even as downloads slowTurkey remains a capital magnet for mobileLegacy IPs prove longevity beats noveltyAI rules are being normalized, not hypedThis is a monetization-first era, and the industry is finally acting like it.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Intro & why this week matters00:35 — Ubisoft restructures and cancels games01:55 — Mobile IAP hits $167B while downloads fall03:05 — Rovio revives Angry Birds again04:05 — Turkey keeps raising (Anka Ventures)05:00 — Activision Blizzard under investigation06:05 — RuneScape passes $3B lifetime revenue06:55 — Outfit7 goes PC with Talking Tom07:45 — Steam relaxes AI disclosure rules08:30 — Dreamhaven layoffs & Pokémon goes physical09:10 — Final take & what this signals for 2026---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 22, 2026 • 34min
Sandloop review: It looks simple. That’s the point.
In this episode, we break down Sandloop by Voodoo and explain how a lightweight, physics-driven sorting game can already generate ~$100k+ per day with a heavily ad-driven model.We cover gameplay design, monetization, difficulty tuning, creative strategy, and where Sandloop realistically sits compared to Pixel Flow and other sorting hits.What we cover• Sandloop core mechanics• Physics-based puzzle design• Ad-first monetization strategy• Early revenue and spend estimates• Sorting category trends• Voodoo’s portfolio strategyGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Intro and first revenue estimates02:05 — Why Sandloop exists in Voodoo’s portfolio03:00 — No menu early and why it matters04:45 — Sandloop vs Pixel Flow pacing05:50 — Physics-based sorting explained07:40 — Hidden layers and bucket logic09:20 — Fail states and difficulty design11:00 — Why thinking beats speed here12:50 — Ads, segmentation, and break timing14:40 — Monetization mix and ad share16:25 — Early revenue and download estimates18:10 — Where Sandloop ranks among Voodoo IPs20:00 — Sorting category explosion22:10 — Pixel Flow, Arrows, and category leaders24:30 — Copycats, second-mover advantage26:15 — Creative strategy and velocity29:00 — Spend, payback, and early scaling math32:00 — Sandloop’s realistic ceiling33:40 — Final take and outro---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 21, 2026 • 22min
New genre leader in cozy games by Jakub Remiar
In this solo episode, Jakub breaks down how Heartopia scaled to hundreds of thousands of daily downloads and over $200k per day using slow-life gameplay, cosmetic-only gacha, and zero fake ads.We look at the cozy / avatar-life genre, monetization mechanics, gacha cycles, UA creatives, and why this game works despite having almost no traditional gameplay pressure.What we cover• Heartopia launch performance• Cozy and avatar-life genre explained• Cosmetic-only gacha monetization• Why collections work without stats• UA strategy and creative volume• Sustainability and revenue outlookGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 19, 2026 • 40min
🤯 AI ads evolved from fake gameplay into full world simulations
In this episode, we break down how AI ads evolved from fake gameplay into full world simulations. Dark War and Top Heroes are now running up to 90% AI-driven creatives, generating environments, hooks, and pseudo-games that look better than many shipped titles.We cover sand loops, world models, long-form creatives, IP gray zones, and why teams that fully commit to AI are pulling away fast.What we cover• AI world simulation creatives• Sand loops and seamless rooms• Dark War & Top Heroes strategies• Long creatives that actually work• Fake games that outperform real ones• The real AI tipping pointGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — Intro & why this episode matters01:40 — AI creatives are no longer a novelty03:30 — Guess the game & spotting non-AI creatives04:30 — Golden Goblins, King Shot & early AI signals06:40 — Hooks that still work in an AI world08:10 — Drama, grandmas & narrative escalation10:00 — Fake people, ASMR & viral slop economics12:20 — IP style borrowing and legal gray zones14:30 — Dark War enters the big league16:10 — Seamless rooms and sand-loop environments18:30 — Why these creatives hold attention21:50 — World simulation vs classic generation24:20 — Genie-style models and consistency problems26:30 — 80–90% AI adoption explained29:10 — Fake games that look real32:00 — Why long creatives are winning again34:10 — Revenue reality: Dark War & Top Heroes36:30 — The real AI tipping point38:40 — Final predictions & what teams should do next---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 16, 2026 • 10min
🚨📢 BREAKING NEWS: 2026 State of Gaming Marketing, Turkish studio raises big, Meta shuts studios
Creative output hits record highs, Turkey and India attract massive funding, Meta shuts down VR studios, Rockstar launches a paid mod marketplace, and Arc Raiders sells 12M copies in just 2.5 months.The State of Gaming Marketing 2026 Report:https://www.appsflyer.com/resources/reports/gaming-app-marketing/?utm_source=influencer&utm_medium=Referral&utm_campaign=CO%3A+State+of+Gaming+01-2026&utm_term=matej&utm_content=NewsletterThis week shows how fast the industry is consolidating around execution, scale, and monetization efficiency.What I cover• Creative volume explosion• $25B global UA spend• Tale Monster & Liquid Nitro funding• Meta VR studio shutdowns• Rockstar’s paid mod marketplace• Valve’s Steam Machine update• Ubisoft layoffs• Arc Raiders breakout success2026 is not slowing down.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Why this week matters00:32 — Creative volume explodes (2,600 creatives per quarter)01:40 — AI shifts from creation to reporting02:45 — Tale Monster raises $30M (Turkey momentum)03:40 — Liquid Nitro and AI live-service model04:45 — Global UA spend hits $25B05:35 — GDC becomes a premium festival06:20 — Meta shuts down VR studios07:10 — Rockstar launches paid mods08:05 — Valve updates Steam Machine strategy08:45 — Ubisoft layoffs & ARC Raiders breakout09:25 — Final take for 2026---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 15, 2026 • 44min
🚀 Pixel Flow! Review: from 0 to $1MIL+/day in 90 days
Pixel Flow! works because it combines familiarity with novelty. The core loop feels intuitive if you’ve played sorting or bench-based puzzle games, but the slinging and conveyor mechanics add speed, mastery, and tension. Difficulty is created through execution pressure, not confusion. Players feel smart when they win and responsible when they lose, which massively boosts engagement.Monetization is deceptively simple and very effective. Interstitials trigger on failed and completed levels, rewarded videos are optional and placed where they don’t break flow, and there are no unnecessary ad placements on app open. Ads already contribute roughly 15–20% of revenue and perhaps even more, with room to grow, but the team clearly prioritizes uninterrupted gameplay to protect conversion and retention.The biggest growth driver is UA. Pixel Flow! skipped a traditional soft launch, went hard on AppLovin and Mintegral, then expanded rapidly to TikTok, Unity, Google, and Meta. Creative velocity is extreme, with thousands of new creatives pushed in weeks, including playables, AI visuals, and gray-zone recognizable characters. Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — Intro and why Pixel Flow matters02:10 — First impressions and core loop04:10 — Sorting shooter mechanics explained06:40 — Bench, tray, and slinging mastery09:30 — Difficulty design and fail states12:10 — Comparison vs Voodoo-style sorting games14:00 — Growth timeline and revenue explosion16:00 — DAU, geo mix, and scale reality18:30 — Copycats and category pressure21:00 — Deterministic vs casino-style puzzles23:20 — Ceiling discussion: 15–30M per month?25:00 — Ad monetization breakdown27:30 — Why not to overpush rewarded ads29:30 — CPI, retention, and UA efficiency32:00 — Creative velocity as the real moat35:00 — IP lookalikes and gray-zone creatives38:30 — What Pixel Flow must do next41:30 — Final take and closing thoughts---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me


