

two & a half gamers
Lancaric.me
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Episodes
Mentioned books

Jan 14, 2026 • 43min
🤔 What if games paid players back?
What if paying players actually made games more profitable?In this episode, we sit down with Ben Cousens (Chief Strategy Officer at ZBD) to unpack how embedded payouts, loyalty rewards, and regulated payments infrastructure can radically change retention, LTV, and monetization in mobile games.This is payments, psychology, and monetization design.Topics covered• Why gaming has a payments problem• Embedded rewards vs cash-for-tasks• How ZBD increases retention by 180%• Sharing ad revenue with players• Anti-fraud & compliance realities• UA creatives that attract better cohorts• Bank payouts & real-world spend in 2026More on ZBD SDK: https://zbd.gg/z/rewards-sdkCase studies mentioned: https://zbdpay.com/en/case-studiesZBD: https://zbdpay.comBen Cousens : https://www.linkedin.com/in/bencousens/RSVP to Game of Tones II: https://luma.com/07c3ffq0?utm_source=twoandahalfgamers---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Felix Braberg, Matej LancaricSpecial guest: Ben Cousens https://www.linkedin.com/in/bencousens/Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Why 180% retention sounds like BS?01:35 — Ben’s background: games, banking, VC, ZBD04:25 — What ZBD actually is (and isn’t)06:20 — The real payments problem in gaming09:10 — Money lifecycle in games: pay-in, move, pay-out11:15 — Why pay-outs are allowed when pay-ins aren’t13:00 — Embedded rewards vs “cash for tasks”14:30 — Bitcoin Miner & easter-egg rewards explained17:20 — Why sharing ad revenue increases LTV19:40 — From Bitcoin wallets to direct bank payouts22:00 — How rewards change player behavior long-term24:00 — Fraud, bots & anti-abuse systems26:50 — Why this works better than classic rewards apps29:35 — Tech integration & SDK reality31:40 — UA creatives and signaling “this game pays you”33:45 — Regulation costs & why others can’t copy this35:10 — What’s coming in 2026 (bank, real-world spend)37:10 — Blurring virtual and real economies39:20 — Who should actually use ZBD41:10 — Final take: owning the player relationship---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 12, 2026 • 31min
🔨 Forge Master review: Forging $3mil/month Revenue. Legend of Mushroom, westernized!
In this episode, we break down Lessmore’s second major hit after Arrows and explain why Forgemaster is a pure IAP-driven idle RPG with no visible ads. From Legend of Mushroom mechanics and gacha systems to LTV, UA limits, and creative strategy, this is a deep dive into why Lessmore knows exactly when ads help and when they don’t.What we cover• Why Forgemaster feels instantly familiar• Legend of Mushroom DNA explained• Why are ads missing on purpose• LTV vs scale tradeoffs• UA and creative bottlenecks• How this game could scale furtherGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — Intro & context after Arrows01:40 — Why Forgemaster matters03:10 — Visual DNA and reused assets04:30 — Legend of Mushroom comparison06:20 — Gacha, skills, pets & progression09:00 — Idle loops and infinite treadmill11:30 — PvP, clans and social layers13:30 — The missing ads question16:00 — Why Lessmore likely turned ads off18:10 — Revenue, ARPU and LTV signals20:30 — UA performance and CPI reality23:00 — Creative strategy limits25:10 — How to scale Forgemaster further27:30 — Category outlook for idle RPGs29:30 — Final takeaways---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 9, 2026 • 11min
🚨📢 BREAKING NEWS: Block Blast Hits 70M DAU, Apple Fined €98M, Brazil Forces App Store Changes
Block Blast hits 70M DAU after running 10,000 A/B tests in a single year, Apple is fined €98M in Italy over unfair ATT rules, and Brazil forces major App Store changes including third-party payments and app stores.This week shows how execution, regulation, and platform power are colliding in mobile gaming.What we cover• How Block Blast scaled to 70M DAU• Why experimentation beats features• Apple fined €98M over ATT• Why double consent hurts developers• Brazil forces App Store rule changes• What this means for UA & monetizationKey takeawayPlatforms are under pressure. Teams that test faster will win.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — Why this week matters00:45 — Block Blast hits 70M DAU02:20 — 10,000 A/B tests explained04:20 — Why simplicity scaled globally05:40 — Italy fines Apple €98M07:10 — Why ATT is under fire08:20 — Brazil forces App Store changes09:20 — What this means for developers---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 8, 2026 • 35min
↪️ Simple ARROW design FTW. You don't need super high-polished art to make $250k/day!
Why is Lessmore’s Arrow Puzzle Escape scaling to millions of DAU and making $250k/day in Ad Revenue? In this episode, we break down how Lessmore built Arrow Puzzle Escape into one of the fastest-scaling ad-monetized puzzle games on the market. From brutal simplicity and ultra-low CPI to aggressive ad design and relentless testing, this is a masterclass in distribution-first mobile game design.Topics covered• Why Lessmore is a testing company• How Arrow Puzzle Escape reached ~4M DAU• Why simplicity crushes CPI• Ad monetization design choices• Session length vs difficulty• Why remove-ads is hidden• Why copycats don’t matterGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — Intro & Lessmore background02:30 — Miniclip acquisition context04:30 — Portfolio overview & performance06:00 — Arrows DAU explosion explained08:10 — Category comparison vs traffic puzzles10:30 — Why arrows beat cars for CPI12:30 — Gameplay walkthrough & simplicity15:00 — Difficulty design and session length17:30 — Ad monetization breakdown20:00 — Interstitials, rewarded videos & banners22:30 — Retention vs monetization tradeoffs25:00 — Why remove-ads is hidden27:00 — Creatives & UA scaling logic29:30 — Testing culture & prototype accounts32:00 — Why copycats won’t catch up34:00 — Final takeaways & Part 2 teaser---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 7, 2026 • 20min
🧠 MVP UA template: How to set up your Google Ads campaigns for Success by Matej Lancaric
In this solo episode, Matej breaks down his MVP Google Ads UA setup for mobile games and apps in 2026. From Firebase tracking and conversion windows to campaign structure, audience signals, creatives, and optimization cadence - this is a practical, field-tested Google Ads playbook.More info here: https://lancaric.substack.com/p/mvp-ua-template-i-want-to-launch-f9eWhat you’ll learn• Why Firebase is mandatory for Google UA• Which events to bid on (and which to avoid)• How conversion windows affect learning speed• Why fewer campaigns scale better• How to use audience signals properly• When to move into ROAS campaigns• How to structure creatives & ad groups• Why patience beats constant optimizationGet our MERCH NOW: 25gamers.com/shopThis is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — Why Google Ads still matters in 202601:50 — Tracking fundamentals: Firebase vs MMP04:30 — What events to bid on (installs vs actions)07:00 — Conversion windows: speed vs accuracy09:40 — Campaign structure & geo tiers12:30 — Audience signals that actually work15:10 — When (and when not) to run ROAS campaigns17:30 — Creative structure & ad groups18:50 — The “hamburger” optimization strategy19:40 — Final advice & common Google Ads mistakes---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 5, 2026 • 60min
Why short drama is beating games at Engagement & UA (Holywater's Bogdan Nesvit Explains)
This is one of the most operationally revealing episodes we’ve recorded. This episode is not about short drama. Holywater isn’t competing with games or streaming platforms. They’re absorbing both.What happens when games, short drama, AI, ads, and IP collide?In this episode, we sit down with Bigdan Nesvit from Holywater to unpack how the next generation of mobile entertainment is being built.Topics covered:How interactive stories evolved into AI-generated showsWhy most revenue sits outside the App StoreHow studios use short drama to test IPWhy ads don’t kill retentionHow Holy Water ships 15,000 creatives per monthWhy shows are built as marketing assetsHow games and short drama will mergeThis is one of the most operationally revealing episodes we’ve recorded. JAWS DROPPED!Get our MERCH NOW: 25gamers.com/shop---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricSpecial guest: Bogdan Nesvithttps://www.linkedin.com/in/bogdannesvit/Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — epic intro03:00 — From interactive stories to short drama07:30 — Where the money really comes from12:10 — Content quantity vs production economics18:30 — AI-generated shows explained24:10 — Ads, retention & monetization reality31:00 — Creatives at insane scale (15k/month)38:30 — Games × short drama convergence46:10 — 2026 vision & what breaks next54:30 — Final takeaways---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 2, 2026 • 7min
🚨📢 BREAKING NEWS: Meta Buys AI Brains, Love & Deep Space Goes Royal, GOG Goes Home
Love & Deep Space celebrates its 2nd anniversary with a massive royal-themed update, CD Projekt sells GOG back to its co-founder, Meta acquires AI startup Manus, Com2uS urges studios to take bigger creative risks, and Gamebyte raises $1M for AI game creation tools.This week connects live-ops spectacle, founder-led platform resets, and Big Tech’s AI consolidation into one clear story about where gaming is headed in 2026.What we cover• Love & Deep Space Version 5.0 anniversary• Why live-ops are becoming cultural events• CD Projekt selling GOG back to its founder• Meta acquiring Manus AI• Com2uS pushing cross-media IP• Gamebyte’s AI game creation fundingGet our MERCH NOW: 25gamers.com/shop---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Love & Deep Space anniversary madness01:45 — Live-ops as global IP events03:10 — CD Projekt sells GOG back to founder04:40 — Why this GOG deal actually matters05:45 — Meta acquires Manus AI07:05 — Com2uS calls for creative risk07:10 — Gamebyte raises $1M for AI game tools---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Jan 1, 2026 • 35min
Game Rewiew Radar #10: What happened to these games?
In this Game Radar episode, we revisit dozens of games reviewed in 2025 and check what actually happened to them. Most didn’t fail; they decayed. A few refused to die. And one game completely broke the curve. This is a brutal, data-backed look at what survives in mobile gaming.What you’ll learn• Why most games decay instead of dying• The difference between zombies and cockroaches• Why ad-only games hit revenue ceilings• How hybrid monetization keeps games alive• Why UA quality beats game design• How Tasty Travels took over the merge categoryGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — What Game Radar actually measures02:10 — The podcast curse explained05:00 — Zombies vs cockroaches08:40 — Why ad-only games cap out11:30 — Hybrid monetization survivors14:10 — UA quality beats game design17:20 — Tasty Travels breaks the radar21:00 — Merge category reality check25:00 — Elixirs of youth in mobile29:10 — What studios should copy32:10 — Final radar takeaways---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Dec 31, 2025 • 19min
🎙️ Creative & Category Blocking: Save your retention by Felix Braberg
This episode covers one of the least sexy but most dangerous blind spots in mobile ad monetization:If you don’t actively control what ads appear in your game,your retention is being taxed without you noticing.Felix breaks down how creative & category blocking really works across networks and why most publishers misunderstand it.Key truths from the episode:Blocking is mostly reactive, not proactiveMediation is not a global kill switch — you must block ads on every networkCategory blocking alone is never enoughSome networks give full control, others give almost noneAggressive end cards silently kill retentionRevenue loss from cleaner ads is much smaller than people fear (~12%)Having a centralized block list is a massive operational advantage“Parity” is the only language networks respect when negotiating ad formatsGet our MERCH NOW: 25gamers.com/shop--------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — Why ad quality quietly kills retention01:45 — Why blocking is mostly reactive03:30 — Category blocking: what it actually solves05:40 — Why category blocking is never enough07:20 — Mediation myth: why ads aren’t blocked globally09:40 — Why you need a centralized block list12:00 — Network-by-network control differences14:40 — Aggressive end cards & hidden retention damage17:30 — Revenue trade-offs (the real numbers)18:45 — Final takeaway---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Dec 29, 2025 • 55min
🚀 Our 2026 Mobile Gaming Predictions. No fluff!
We lay out our 2026 predictions for mobile gaming - from ad monetization ceilings and creative stealing to web-to-app onboarding, roguelite growth, and AI’s real impact on UA. No hype. Just incentives.What we cover• $3M/day ad-monetized games• Why creative stealing will go mainstream• Which genres are about to be hijacked• Block Blast vs Free Fire DAU fight• Web → App onboarding for games• Playables as scaling templates• The next roguelite wave• Why AI hits marketing firstKey takeaway2026 won’t reward originality - it will reward efficiency at scale.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — Why predictions usually suck03:10 — $3M ad-revenue day prediction07:40 — Black Friday eCPMs explained10:30 — Creative stealing goes mainstream14:00 — Hijacking organic genres (Solitaire → Runners)18:40 — Block Blast vs Free Fire DAU war22:40 — Web → App onboarding for games28:30 — Playables as scaling templates33:30 — Roguelites as next growth genre38:10 — AI impact: marketing vs game design45:00 — Open-source AI & creative quality leap51:30 — Final reflections & 2026 outlook---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai


