
two & a half gamers
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Latest episodes

Apr 30, 2025 • 26min
How to Set Up Meta AdROAS Campaigns: Step-by-Step Guide for UA Teams
Meta just changed the game for ad monetized mobile apps — and if you’re not testing AdROAS campaigns yet, you’re already behind.In this 2.5 Gamers solo deep dive, Matej walks through exactly how to set up Meta’s new AdROAS campaigns, how to unlock the hidden value in your ad impressions, and why this is a must-have in your UA strategy for Android in 2025.🧠 What You’ll Learn:Step-by-step guide to setting up Meta AdROAS (with visuals!)Why AdROAS lets you optimize for ad revenue value directly (no more hacks!)How to unlock AdROAS if it’s grayed out in your Ads ManagerBest practices to hit thresholds: 15+ ad impression events with distinct valuesWhen and how to split campaigns for IAP vs. Ad Revenue targetingPitfalls: incorrect event mapping, currency mismatches, and learning phase stallingThe future of AdROAS for iOS — what’s coming next📊 Whether you’re scaling casual, hybrid-casual, or ad-driven apps, Meta AdROAS can boost LTV and unlock ROAS-based bidding for ad whales.💥 This episode is your ultimate guide to getting started — with real UA tips, meta setup walk-through, and the latest best practices from someone who’s run 50+ game launches.💬 Drop your questions or results in the comments — let’s push this feature together.Get our MERCH NOW: 25gamers.com/shop--------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Matej LancaricYoutube: https://youtu.be/vsjIGV_w2m4Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Meta Address Optimization03:39 Understanding AdRas and Its Importance08:02 Setting Up AdRas Optimization15:04 Best Practices for AdRas Implementation21:29 Live Demonstration of AdRas Campaign Setup---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai#MetaAdROAS #AdMonetization #MobileUA #UserAcquisition #AdRevenueOptimization #MobileGameGrowth #MetaAds #FacebookAds #HybridCasual #2.5Gamers #MobileMarketing #UASetup #MetaAdImpression

Apr 28, 2025 • 50min
💰 $400 MIL/Year Genesis: Like Voodoo, but for apps and bigger. App industry’s secret blueprint
$400M/year from all apps? 40M downloads for a 15-minute book summary?In this 2.5 Gamers episode, we explore how Genesis became one of the biggest non-game mobile app publishers in the world, with over $35M/month in revenue, and 400 M+ total downloads.Forget games for a minute. This is the app industry’s secret playbook, and it’s scaling like crazy.🧠 What’s Inside:How Cleaner Guru hit $4M/month by cleaning iPhones — with subscriptions The rise of Headway, a micro-learning app with 40M+ downloads, beating BlinkistWhy BetterMe is pulling in $157M lifetime revenue as a fitness app juggernautThe shady brilliance of their subscription models and cancel frictionHow Genesis uses web + mobile to double their revenue (50–60% off-app stores)Their creative strategy: fake TED talks, micro-learning memes, and Duolingo clonesWhy their venture builder model (like Voodoo but for apps) scales faster than games💡 Genesis isn’t just an app company. They’re a growth machine — blending utility, entertainment, and ruthless monetization into an empireGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricYoutube: https://youtu.be/LCuvVzO7VmQJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to the Podcast and Topic Shift02:36 Exploring the App Industry vs. Gaming Industry04:32 Genesis: A Major Player in the App Market07:34 Business Models and Revenue Streams of Genesis10:44 Analyzing Popular Apps in Genesis's Portfolio13:35 The Impact of Subscription Models on App Revenue16:21 Micro Learning and the Rise of Educational Apps19:34 Gamification in Apps and User Engagement22:35 Conclusion and Future Trends in the App Industry29:06 Exploring Subscription Models in Apps30:38 User Acquisition Strategies and Revenue Tracking32:28 Genesis: A Venture Builder Model34:08 The Role of Shared Services in App Development36:02 Financial Performance and Market Positioning36:59 Creative Strategies in User Acquisition38:52 Trends in App Marketing and Advertising42:14 Analyzing Competitor Marketing Tactics45:17 The Impact of User Experience on Retention47:52 Concluding Thoughts on App Business Dynamics---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

Apr 26, 2025 • 43min
Why Casual Games Are Rethinking Interstitial Ads? Ad Monetization is Getting Smarter (Finally)
In this episode, we sit down with the team behind Airflux, the AI-powered ad optimizer from Airbridge, and unpack how it’s quietly changing the rules of mobile game monetization.📈 Whether you're optimizing for ad whales, tweaking interstitial frequency, or just tired of playing A/B test roulette, this conversation will change how you think about monetization.🧠 What You’ll Learn:How Airflux delivers +26% LTV uplift with zero manual testingWhy interstitial timing is more impactful than raising eCPMsHow Airflux dynamically segments whales, dolphins, and F2P playersThe difference between Firebase and true AI-based optimizationReal success stories from games with 10M+ MAUWhy casual and hybrid-casual games benefit the most from smart automationHow Airflux plugs into your mediation stack (MAX, AdMob, Unity) in days, not weeks💡 "Airflux is like hiring a full data science team to run monetization A/B tests — except it's automated, AI-driven, and never sleeps."Get our MERCH NOW: 25gamers.com/shop--------------------------------------Airflux bloghttps://airflux.ai/blog/ai-ad-monetization-for-mobile-games---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricSpecial guest: Roi Namhttps://www.airflux.ai/Youtube: https://youtu.be/SIsQBrp2608Chapters00:00 Introduction to Airflux and Roy Nam03:12 Understanding Airflux: The AI Monetization Platform05:05 The Importance of Ad Timing and Personalization10:57 Implementation Process for Airflux16:23 Real-World Success Stories and Case Studies21:24 Future Developments and Integration with UA Campaigns23:15 A/B Testing: How Airflux Innovates the Process26:02 A/B Testing and Reinforcement Learning in Ad Optimization32:12 Understanding LTV Uplift and Its Impact40:10 Pricing Models and API Calls in Ad Mediation43:06 Engagement and Future Connections---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Apr 24, 2025 • 34min
Ad Monetization Secrets: Top Mobile Games Printing $$$ in 2025
In this episode, we dive deep into the wild world of ad monetization trends in mobile gaming for 2025. From Vietnamese studios like ABI Games printing money daily to hypercasual reskins and even mobile rip-offs of popular Steam games, we break it all down.🎮 Games Discussed:Cooking Dom by ABI Games 🇻🇳Merge Sticker Playbook by Lion StudiosHamster Escape by Sunday GamesREPO Mobile (Steam-inspired horror)Dreamy Rooms (IAP-driven ultra-casual)Word Search Explorer by PlaySimple Games 💥💰 Discover:How some games are pulling $70K+ per day in ad revenueWhy Vietnam is crushing it in ad monetizationThe rise of hybrid casual and reskin templatesHow fake gameplay is being replaced with real engagement loopsWhy retention is still king, and creative fatigue is deadlyGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction and Podcast Setup04:23 Ad Monetization Trends Overview06:05 Introduction and Game Overview08:28 Deep Dive into Cooking Them by ABI Game Studios11:27 Exploring Merge Sticker Playbook by Lion Studios14:34 Hamster Escape: A New Puzzle Adventure17:29 Repo Mobile: The Horror Co-op Game19:26 The Rise of Little Company22:26 Exploring Dreamy Rooms and Premium Models25:28 Ad Revenue Insights and Game Monetization29:20 Word Search Explorer's Success Story32:30 Future Trends in Gaming and Monetization---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Apr 21, 2025 • 42min
How Chess.com became a $500M Business?
No UA. No App Store tricks. Chess.com - just 650 remote workers, a Netflix show, a cat bot named Mittens, and a $500M/year business.We dive deep into one of the most fascinating growth stories in mobile: chess.com.From Queen’s Gambit virality to Magnus Carlsen’s meme-worthy genius, we explore how chess.com built a mobile app empire on subscriptions, community, and strategic chaos — all without running a single ad campaign.🎯 What You’ll Learn:Why Queen’s Gambit + COVID lockdown sparked the app’s hockey-stick growthHow Magnus Carlsen, memes, and controversy drove global attentionThe insane monetization potential chess.com isn’t using (but could)Deep dive into subscriptions vs. ad revenue – and why purity might be expensiveWhy their retention, session length, and user time rival top-tier mobile gamesHow they turn in-app education into a sticky, premium experienceThe role of community-driven UA powered by YouTubers, Twitch, and chess drama👑 Whether you're a game dev, monetization lead, or just a fan of big plays in niche markets — this episode is your move.🧠 Chess.com isn’t just a game. It’s a content engine, a learning platform, and a masterclass in scaling without spending.🎧 Listen to how they turned 🐾Mittens the cat bot into a quarter-million downloads/day spike — and why we think they’re leaving $50M+ a year on the table.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Chess and the Hosts04:25 Chess.com: Growth and Revenue Insights07:22 The Impact of External Factors on Chess Popularity10:28 Chess.com Features and Community Engagement13:22 Company Background and Strategic Moves19:24 Monetization Strategies and Future Prospects20:32 Monetization Strategies in Chess Apps23:33 User Engagement and Learning Features26:05 Ad Revenue vs Subscription Revenue30:35 Potential for Increased Revenue36:38 The Balance of User Experience and Revenue39:43 Chess.com: The Dominant Platform---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Apr 17, 2025 • 55min
DC: Dark Legion Is NOT a 4X Game – And That’s a Big Problem. No Soldiers. No Strategy. Just Gacha.
What do you get when you mash Fallout Shelter, AFK Journey, and Batman?🦇 DC: Dark Legion is FunPlus’ latest 4X-adjacent mobile RPG — but despite the DC IP, flashy UA creatives, and $400K/day revenue spike, it might already be in trouble.Today, we dissect the design, monetization, UA, and feature depth of DC: Dark Legion. Is it a mobile gacha RPG pretending to be 4X? Or is it a 4X that forgot the most important part: the map?🎯 What You’ll Learn:Why DC: Dark Legion is NOT a real 4X — and why that mattersWhat the game borrowed from Frozen City, AFK Journey, and Fallout ShelterHow a simplified economy + zero persistent map = reduced spend depthWhy DC IP ≠ guaranteed scale (and how this game proves it)Whether $10M in launch revenue is enough to survive FunPlus’ declining 4X portfolioBreakdown of its multi-channel UA strategy — static ads, UGC, playables, cinematic trailers🛑 Don’t build your 4X like this. Watch the breakdown and learn from it.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricYoutube: https://youtu.be/pJnJi1XnPeEJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to DC Dark Legion04:16 Gameplay Mechanics and Features07:04 Onboarding and User Experience10:24 Combat and Progression Systems13:19 Monetization and Gacha Elements16:14 Visual Appeal and Game Design19:17 Market Position and Future Prospects31:06 The Dynamics of Guild Conflicts33:46 Analyzing Revenue Trends in Gaming36:01 The Rise and Fall of Game Portfolios38:00 FunPlus and the Crisis in Game Development42:00 Marketing Strategies in the Gaming Industry50:48 The Future of Game IPs and Market Competition---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Apr 16, 2025 • 42min
Web Shops make up 30% of game revenue in 2025. Here’s how to build yours!
30% of your revenue could be coming from a web shop, and you wouldn’t even see it in your external IAP dashboards.In this exclusive episode of 2.5 Gamers, we sit down with David Stelzer, President of Xsolla (formerly Epic Games, SEGA, CAA), to discuss how top-grossing games are ditching App Store dependency and scaling through direct-to-consumer (D2C) models.This isn’t theoretical.📈 The top mobile publishers using Xsolla’s stack are pulling 25–30% of their total revenue through off-store web shops — with 50% less in fees than Apple or Google.Get our MERCH NOW: 25gamers.com/shop💥 What You’ll Learn:Why web shops are the future of mobile monetizationThe battle pass + subscription combo every midcore game should exploreHow AI is reshaping LiveOps, A/B testing & offer personalizationWhy casual games are struggling and how offerwalls may be the solutionHow to launch a localized, conversion-optimized web shop in minutesThe right UA mindset for 2025 (hint: it’s not CPI chasing anymore)---------------------------------------🔗 Want more revenue, more retention, and more control?Xsolla’s Instant Web Shop might be your best-kept growth secret.www.xsolla.com---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Felix Braberg, Matej LancaricSpecial Guest: David Stelzerhttps://www.linkedin.com/in/davidstelzer/Youtube: https://youtu.be/Ab6muq76UGoJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Exola and David Stelzer03:16 Evolution of the Gaming Industry06:30 Monetization Strategies for Game Developers10:27 Direct-to-Consumer Sales and Web Shops12:51 Trends in Mobile Gaming and IAPs15:01 Challenges for Casual Games in Monetization17:24 The Role of Subscriptions and Battle Passes20:00 Expanding into APAC and LATAM Markets22:53 Localization and Compliance in Global Sales25:04 The Impact of 5G and Cloud Gaming26:27 The Rise of AI in Gaming27:56 AI's Role in Game Development and Monetization28:27 Data-Driven Decision Making in Game Studios30:22 Building Effective Web Shops for Games32:37 Optimizing Web Shops for Better Revenue34:26 Leveraging AI for Enhanced User Experience36:37 Understanding Player Behavior for Monetization38:06 Actionable Strategies for 2025---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Apr 14, 2025 • 1h 1min
🎮 Matching Story review: The 2-Year Soft Launch That Turned Into a $100 Million Match-3 Success
What if Royal Match and EverMerge had a baby… and it made $250K/day?That’s Matching Story, the surprise hit that blended match-3, merge, and classic narrative-driven creatives into one of the most polished casual games of 2025.Today, we dissect how Matching Story, which soft-launched in 2021, took its time, perfected its systems, and is now out-earning most casual titles on the charts.🔍 What’s inside:How Matching Story blends match-3 + merge mechanics to create deeper monetizationWhy it took 2 years of soft launch to get rightThe role of event meta, merge economy, and story triggers (yes, freezing families are back)The creative strategy: Product-led UA at its finestKey metrics:🧮 $250K/day revenue📲 7M+ downloads🇺🇸 50% of revenue from the US📈 Day 1 retention: 41%, Day 30: 15%Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricYoutube: https://youtu.be/Avb2F9MXY9AJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction and Public Service Announcement05:52 Matching Story: A Game's Journey08:48 Gameplay Mechanics and Features11:52 Monetization Strategies and Player Engagement14:54 Market Impact and Competitor Analysis17:51 Visual Appeal and Game Iteration20:44 Conclusion and Future Prospects25:04 Visual Progression and User Engagement26:37 Monetization Strategies and Ad Revenue28:50 Retention Metrics and User Acquisition31:23 Game Design Innovations and User Experience34:14 Product-Led User Acquisition Strategies37:43 Historical Context and Market Trends42:42 The Emotional Roller Coaster of Gaming44:54 Trends in Casual Gaming: Freezing Families and More46:58 Reviving Old Concepts in Game Marketing48:47 The Importance of Mastering Game Creatives51:52 The Evolution of Game Creatives and AI Influence53:55 The Cutthroat Nature of Game Development56:45 Analyzing Game Performance and Market Trends---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysCombine merge and match-3 for exponential monetization potentialUse merge to create downtime gameplay when match-3 lives run outProduct-led UA is real: build the ad inside the gameLeverage classic triggers like “fix the house,” “save the family,” “choose the makeover”Spend 2 years if that’s what it takes to get it right---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

Apr 10, 2025 • 52min
The Secret Sauce Behind $30M/Month Mobile Hits 🧪 Creative trends in Mobile Games - March 2025
What if we told you that the biggest mobile game hits right now are recycling 5-year-old concepts and adding AI?Today, we break down March 2025’s biggest creative trends in mobile gaming — from AI-generated dress-up ads to the rise of near-death experiences in Royal Match clones. You’ll see what’s scaling, who’s winning, and how games pull record revenue by recycling, remixing, and reinvigorating.🚨 Key insights you’ll get:How old Playrix-style creatives are coming back to life with AI animationWhy games like Match Factory, Golden Goblins, Impulse, and Royal Match are scaling into the stratosphereThe truth behind Block Blast, I Am Cat, Magic Sort, and moreWhich games are hitting $400K/day using recycled ideas with smart executionCreative tricks: UGC hooks, fake IQ tests, grandma drama, physics porn, shark attacks — and why they workIs your grandma dying in a sauna? Good — that’s performance gold in 2025.👉 Don’t fall behind. Watch this to stay ahead of the mobile UA curve.🎯 Subscribe for weekly breakdowns of ad creatives, monetization strategies, and game growth hacks.🛍️ Merch drop? Check out 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: https://youtu.be/cMl9UMjTZ4QJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Creative Trends04:15 Exploring Golden Goblin Creatives07:17 Analyzing Project Makeover and AI Trends11:18 The Evolution of Game Creatives16:17 Impulse and Market Dynamics19:22 Connecting the Dots in Game Development21:14 Scaling and Profitability in Gaming22:17 Game Iterations and Market Trends24:04 Creative Strategies in Game Marketing26:12 The Evolution of Game Design31:56 Revenue Trends in Long-standing Games36:04 The Evolution of AI in Creative Production42:43 AI-Driven Trends in Gaming and Marketing49:11 Innovative AI Hooks and Their Impact on Engagement---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Apr 9, 2025 • 25min
How to Unlock Hidden Ad Revenue in Google AdMob. Step-by-Step Walkthrough by Felix Braberg
Struggling to squeeze more $$$ from your ads? You might be losing thousands just by misusing AdMob.Today, Felix Braberg reveals the exact setup, tips, and optimization tactics he uses to scale ad revenue for games earning $350M+ in lifetime revenue.👉 Whether you're earning $20/day or $3K/day, this episode is your AdMob playbook.💡 What you’ll learn:How to properly set up AdMob mediation step by stepThe most common mistakes (like leaving $$ in "AdMob Default" purgatory)The best ad networks for banners, interstitials, and rewarded videosWhen and how to run A/B tests inside AdMobFelix’s personal Excel formulas for fill rate & share-of-revenue analysisWhy AdMob is powerful… but painfully clunkyA checklist for daily/weekly/monthly optimization based on your revenue level📈 If you're not checking your waterfall every week, you’re probably burning money.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricYoutube: https://youtu.be/3xQgzk9gqTkJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Ad Revenue and AdMob Mediation03:16 Understanding AdMob Mediation: Pros and Cons07:25 Setting Up Your AdMob Account and Ad Units11:17 Creating Mediation Groups and Mapping Impressions14:12 Monitoring and Analyzing Ad Revenue Data18:09 Optimizing Ad Revenue with A/B Testing---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai💬 COMMENT if you want a full walk-through of LevelPlay or MAX.📣 SHARE this with your monetization or UA lead.👍 LIKE + SUBSCRIBE for deep, actionable insights from real industry operators.