CppCast

C++ Game Development at Blizzard

Mar 16, 2017
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Chapters
Transcript
Episode notes
1
Introduction
00:00 • 3min
2
Ben Dean on C++ and the Future of Games
02:57 • 2min
3
How I Got My Start in the Games Industry
04:32 • 2min
4
How to Interview for a Job at Blizzard
06:27 • 2min
5
The Double Functor Trick
08:43 • 2min
6
How to Implement a Transparent Comparator in C++
10:32 • 3min
7
How to Determine Pi in the Most Expressive Way Possible
13:25 • 3min
8
The Importance of Translation in C++
16:50 • 2min
9
Checking for Const Correctness in the C++ Core Guidelines Checker
18:43 • 3min
10
How to Avoid Memory Errors in C++ Code
21:22 • 2min
11
Battle Net Desktop Application: What You Don't Work on Console Games
23:22 • 3min
12
The Cross-Platform Issues of Network Programming
26:44 • 3min
13
The Reality of the Situation
29:34 • 2min
14
The Importance of C++ in the Games Industry
31:16 • 3min
15
The Importance of C++ for Performance
33:53 • 2min
16
C++ Now: A 90 Minute Talk
35:35 • 3min
17
How to Give a C++ Talk
39:04 • 2min
18
The Future of Constexpr
40:38 • 4min
19
Constexpr for Non-Wizards in C++17
44:21 • 2min
20
The Importance of Compiler Support in Cross-Platform Applications
46:32 • 2min
21
The Changes in the Game Development Industry
48:02 • 6min