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C++ Game Development at Blizzard

CppCast

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Battle Net Desktop Application: What You Don't Work on Console Games

I've always loved working on networks, and that's why I do it. Networks are the only things that don't get faster when computers get better. The latency between London and Los Angeles is pretty much the same today as it was in 1995. Darn speed of light. So, and there are hard problems that still remain hard to solve. It's all about hiding latency and making a good experience for the player. And while some things can be shared, every game is different in its needs. We have this long history of working on games like you said Dungeon Keeper and all those other ones.

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