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C++ Game Development at Blizzard

CppCast

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How to Avoid Memory Errors in C++ Code

C++ doesn't like indexing into arrays using non-constant expressions. So it seems like a C change in just the way you write code to take count of that. To avoid memory errors, essentially. Yes. But there's plenty of sort of everyday code that could possibly benefit from using spans and not doing pointer arithmetic. Yeah. I mean, there are plenty of rationales for the CPP core guidelines. Okay. Well, Ben, let's start just giving us an overview of what exactly you do at Blizzard on a daily basis.

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