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C++ Game Development at Blizzard

CppCast

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The Cross-Platform Issues of Network Programming

Blizzard is planning to sunset support for Windows XP and Vista. You have to deal with different compilers on different platforms, so you're almost always using some kind of lowest common denominator. On the Mac right now, I don't get to use thread local, because it's not supported on the tool chain that we use. It makes me have to support.

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